![tower of trample 1.17.2 tower of trample 1.17.2](https://gamefabrique.ru/storage/screenshots/pc/tower-of-trample-03.png)
Town Center cost reduced to 500w (from 600w) 'kill' bounty adjusted to 200xp (from 240xp).Plantation cost reduced to 600w (from 800w) bounties adjusted to 120xp ('build', from 160xp) and 240xp ('kill', from 320xp).Native Embassy enabled for Chinese, Indians, and Japanese."Eastern Medicine" and "Spirit Medicine" improvements cost reduced to 120f (from 150f)."Blunderbuss" improvement cost reduced to 75f (from 110f)."Intervention" shipment increased to 5 "Zweihanders" (from 4) for "German Allies" and 12 Tercios (from 11) for "Spanish Allies"."British Allies" hitpoints bonus decreased to 7% (from 10%).Consulate artillery units now receive +10% attack & hitpoints by default."Mass Cavalry" improvement decreased to -40% cavalry train-time (from -50%).Castle cost reduced to 250w, 50c (from 250w, 100c) bounties adjusted to 60xp ('build', from 72xp) and 120xp ('kill', from 144xp).Artillery Foundry cost reduced to 250w (from 300w) bounties adjusted to 25xp ('build', from 30xp) and 50xp ('kill', from 60xp)."Socket Bayonet" improvement cost reduced to 200w, 200c (from 400w, 400c)."Infantry Breastplate" improvement cost reduced to 100w, 100c (from 200w, 200c)."Incendiary Grenades" improvement cost reduced to 250w, 250c (from 400w, 300c)."Cavalry Cuirass" improvement cost reduced to 300c (from 100w, 300c)."The Exiled Prince" and Fortress Age "The Messenger" age-time increased to 45s (from 40s) all other Fortress Age councils and politicians (not wonders) age-time decreased to 105s (from 110s).100c dynamic ("random") starting crate spawn removed.Improvements that deliver "approximately 1 unit for every x minutes of game length, up to 30 minutes" now actually deliver 1 unit for every x minutes of game length, up to 30 minutes", resulting in intuitive and proportionate scaling ( affects certain Aztec, Iroquois and Sioux 'big buttons', as well as several minor native improvements descriptions updated accordingly).
#Tower of trample 1.17.2 Patch
![tower of trample 1.17.2 tower of trample 1.17.2](https://raw.githubusercontent.com/minhlk/images/master/images/2019/05/176f6-7452.jpg)
Regeneration While not in combat, the creature periodically regenerates some of its life points.
#Tower of trample 1.17.2 full
Rally Creatures summoned within the effect's radius are not dazed (arrive with full health and can immediately activate and toggle abilities). Rage Main article: Rage The creature does increasingly more damage the longer it attacks the same target. The amount is typical the building's cost times the building's current life point (health) percentage. Looter When the creature attacks a building, some of that building's original power is taken away and transferred to the creature's owner. Linked Fire is enabled when the creature is not attacking, instead diverting its attack potential to the friendly unit, thereby boosting the friendly unit's attack. Life Stealer Some of the damage dealt by the unit will be added to its life points Linked Fire The creature can link fire with other creatures with this ability. Instability The creature loses life points periodically.
#Tower of trample 1.17.2 skin
Hardened Skin The creature takes 50% less from ranged and magical attacks. Earth Dive While moving around, the creature takes less damage and knocks back small and medium units dealing additional damage to ground units in target area. Crippling The creature causes attacked targets to move slowly for a short duration. This energy can be used to enable effects like summoning creatures, special attacks, healing, etc. Corpse Gathering The creature harvests energy from the souls of nearby corpses equal to their former maximum life points. Abilities Overview Common Passive Abilities įollowing is a list of common passive abilities with a short description.Ĭharge The creature charges at enemies at a high speed.